Bodies in Pokémon Go

 
PIIS000523100002451-0-1
DOI10.31857/S000523100002451-0
Publication type Article
Status Published
Authors
Occupation: Post-graduate student
Affiliation: Institute of Ethnology and Anthropology, Russian Academy of Sciences
Address: 32a Leninsky prospekt, Moscow, 119991, Russia
Journal nameEtnograficheskoe obozrenie
Edition6
Pages37-53
Abstract

The article explores bodies in Pokémon Go, a mobile geolocation game with augmented reality. The game immediately gained popularity among a broad audience worldwide, while researchers got an opportunity to leave laboratories and study the practice of augmented reality in the field. The empirical material examines the bodily-sensory experience of the game, which becomes the point of assembly of the player’s “realities”, which can be visible or invisible to outside observers.

KeywordsPokémon Go, mobile games, geolocation games, augmented reality, hybride reality, body
Received28.12.2018
Publication date28.12.2018
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