Gamification As A New Interpretation Of The Game In The Digital Economy: Theoretical And Practical Rationale

 
PIIS020736760023431-3-1
DOI10.31857/S020736760023431-3
Publication type Article
Status Published
Authors
Affiliation: National Research University Higher School of Economics
Address: Russian Federation, Moscow
Journal nameObshchestvo i ekonomika
EditionIssue 12
Pages104-124
Abstract

The paper presents an analysis of the main results of theoretical and empirical studies of gamification. Gamification is defined as the inclusion of game elements in non-game contexts in order to increase motivation, engagement, and productivity. Based on the analysis of 42 publications dedicated to the practice of gamification in in various fields, the author identifies three areas of research: gamification aimed at employees, students, and customers. The results show that the success of using gamification depends on the context, purpose and conditions of implementation, as well as on the individual characteristics of those who use the gamified system.

Keywordsgamification, motivation, game elements, game mechanisms, digital technologies
Received21.12.2022
Publication date21.12.2022
Number of characters46374
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